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Esports

1. General Rules

Settlement is based on the official result as declared by the relevant governing body of the specified esport competition, broadcast or game API. Non runner no bet applies, and a Rule 4 (Deduction) may apply to Outright and Group markets.

An unplayed or delayed match will be treated as a non runner unless it is played within 48 hours of the originally scheduled start time. If a match is played before the scheduled start date or time, all bets placed after the actual starting time will be void, while bets placed before the actual starting time will stand.

If a player or team is given a walkover on at least one map before the match starts, all bets will be void. If no action takes place in a Map, all bets on that Map will be void.

If a match or map is replayed due to a disconnection or non player related technical problem:

  • Pre game bets will stand on the replayed match or map in accordance with the official result.

  • All In Play bets on the affected match or map will be void unless the outcome is already determined.

  • The replayed match or map will be treated as a separate entity.

For Match Markets, bets are void if the statutory number of maps are changed, or differ from those offered for betting purposes. If a fixture starts but is not completed, bets will be void unless the outcome is already determined.

If a match is won by a team surrendering, all match bets will stand as long as Map 1 starts. If a team surrenders before the start of an event, all bets are void, and any markets that cannot be resulted due to the surrender are also void.

Bets will be void if the fixture is listed incorrectly. If a team name change occurs as a result of a team leaving an organisation, joining another organisation or officially changing its name, all bets will stand.

Events that are streamed are streamed from a third party and may not be the fastest available feed.

2. FIFA

Match Winner (2 Way and 3 Way) settlement is based on the official score at the end of regulation time. This does not include extra time, penalty shootout, golden goal or replays.

Asian Handicap markets are settled on the match result and do not take into account the score at the time of bet placement.

3. League of Legends

First Blood markets count only kills by the opposition team or player. Kill markets and Monster markets are settled based on the official scoreboard, broadcast or game API.

For Structure markets, all buildings destroyed count as being destroyed by the opposing team, regardless of whether the last hit was from a Champion or Minion, and regardless of whether they are respawned buildings.

In the event of a surrender, all markets (unless otherwise stated) will be settled on outcomes as declared by the relevant governing body of the specified competition, broadcast or game API. In addition:

  • Bets on Next and Time based markets will be void.

  • The final number of Towers and Inhibitors destroyed will be settled on the minimum number necessary to win the map at the point of surrender.

  • These additional buildings are treated as destroyed by the winning team, limited to five Towers and one Inhibitor.

All time based bets are settled on the in game clock. If a fixture starts but is not completed, bets will be void unless the outcome is already determined.

If Chronobreak is used to return a map to an earlier state, all markets are settled based on events after the point at which the map clock was reverted. If Chronobreak is used to disregard in game events, for example Towers destroyed or Dragons slain, those events will not count for settlement purposes.

4. Counter Strike / CSGO

Where Overtime can be played, this is included in the settlement of markets. For Map/Round Betting, bets are void if the statutory number of maps or rounds are changed, or differ from those offered for betting purposes.

If a round is replayed due to a disconnection or non player related technical issue, pre game and In Play Next Round bets will stand on the replayed round in accordance with the official result. In Play bets on Current Round markets will be void, and the replayed round will be treated as a separate entity.

5. DOTA2

Kill markets are settled based on the official scoreboard, broadcast or game API. Roshan markets are determined by the team that slays Roshan, not the team that picks up the Aegis of the Immortal, Refresher Shard or Cheese.

In the event of a surrender, all markets (unless otherwise stated) will be settled on outcomes as declared by the relevant governing body of the specified competition, broadcast or game API. Bets on Next and Time based markets will be void.

All time based bets are settled on the in game clock. Events occurring prior to creeps spawning are included for settlement purposes.

6. StarCraft II

For Map Betting, in the event of a draw, the Map Winner market will be voided.

7. Call of Duty

Mode

Settlement basis

Hardpoint

Handicap market settled on the final points score at the end of the specified map

Search and Destroy

Handicap settled on the final round score of the specified map

Capture the Flag

Handicap market settled on the total flags captured at the end of the specified map

Gridiron / Uplink / Blitz

Handicap market settled on the total flags captured at the end of the specified map

8. NBA2K

All settlement includes Overtime if played.

9. Rainbow Six

All settlement includes Overtime, unless the Draw participant is quoted for a specific market, in which case settlement is based on regulation time only.

10. Maximum Payout Limits

Please see here for Maximum Payout details.

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